The following narrative structures have been taken from the book Art in Motion: Animation Aesthetics by Maureen Furniss. Although they imply storytelling forms, they will play a role by informing the evaluation of other works when establishing the role of sound and sonicity.
Linear Narrative Structures
1. Beginning, Middle and End - Enjoyable because they conform to the ideology of work ethic: moving forward, achieving goals and making progress.
2. Interactive Narrative - (Such as animated games) - Rather than one linear narrative, the participant is offered many.
Non-Linear Narrative Structures
"An artist can utilise an alternate structure for the purposes of disturbing a viewers sense of equilibrium"
3. Cyclical - ...does not reach a conclusion but rather comes back to it's beginning. Such as myths, natural occurrences, life and death and the changing of the season.
4. Episodic - The most common place...is in weekly television series...[they] involve recurring characters and settings, with out without the addition of an on going narrative.
5. Thematic - ...Creates an experience that can be quite different than that of a linear or cyclical production. Rather than moving forward, or even in a repeated pattern, thematic works tend towards stasis. In that respect, they can be described as meditative or poetic in nature, exploring an experience, emotion or other abstract concept in depth.
I like it Adam. You might find these useful as well: http://folksonomy.co/?keyword=32613 Also Zoe has a filter here about Interactive Fiction:
ReplyDeletehttp://folksonomy.co/?concept=3399
Feel free to register with the Folksonomy if you like: http://folksonomy.co/index.php?p=register
Thanks for registering Adam - I hope that you find the Folksonomy useful. I have added a few 'filters' for you which you can assess through your profile here: http://folksonomy.co/?member=1688 or through logging in (you create new ones this way as well).
ReplyDeleteCheers Simon! Will take a look shortly.
ReplyDelete