Monday, 12 November 2012

New Character 'Gangle'

Here is the character 'Gangle' I've been working on. He was modeled in Maya and textured in Mudbox. He lacks any of the facial features (and the actual shaped head) as the initial elements I am researching are body mechanics/gesture so there is no need for expressions. If i was to include the facial features at this stage they would distract the focus of the experiments. The final model differs from the original designs in terms of scale due to the aesthetics. It was personal taste and shows the considerations (and importance) that should be taken by designers in producing characters. 

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