Here are some finals of the character. He is now fully rigged and weighted. The hair piece has also been finished. I've updated the shadow maps. I reduced the Depth map resolution from 8000-odd down to 2000 on the larger lights and 500 on the smaller ones. I have increased the filter size to 5. The render times have been reduced as a result by about half. In the boat scene i have taken the ambient out that was washing out the intensity of the main light and was also boosting the light on the shadows. I have lightened the shadows of the main light to compensate. This has allowed some nice bounce from the red lights from the anchor.
I have since begun animating, it is going to be pushed right to the wire in terms of the deadline, but i feel the extra time spent on the aesthetic was worth it.